![]() More details on these features are going to be revealed at a later point, so make sure to stay tuned and follow the official information flow of the title. Alongside having a standard multiplayer experience, whatever that may be for KSP 2 such as a multi career mode, I was thinking of a mode called space race, two teams of players race to be the first to space, or to go to a planet, or do certain tasks, and not talking short term Im talking make it to one of the harder planets like Eve and making. Very soon players would be able to share the challenges of deep space exploration together with friends or other users. The technological advancements made to the foundations of Kerbal Space Program 2 are going to build on the beloved modding capabilities of the original game, as well as introduce the long-awaited addition of multiplayer modes. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many others that would surely be a reward when explored. In Kerbal Space Program 2, interstellar technologies have paved the way to a myriad of new star systems and celestial bodies, each offering interesting challenges and harboring secret treasures for you to collect. ![]() Next-gen tech, colonies, and systematic resource gathering would all bring you to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for spacecraft and vehicle construction, propelling deep space exploration and reaching far beyond that. Colonies not only include a set of their own physics challenges, but they also would require immense resource gathering so that you are able to build structures, space stations, habitable areas, and gather or mine unique fuel types. This tech will not just create novel puzzles for players to solve, but will also allow for new feats of space exploration to be realized within and beyond the original Kerbolar System.īrand new to Kerbal Space Program 2 are the colonies. KEY FEATURES THAT ARE INCLUDED DURING EARLY ACCESSĪs the game updates over time and progresses, players will have access to a whole new set of next generation tools, equipment and technology that includes engines, parts, fuel, and much more. Build a space program of your own, construct greatly powerful spacecrafts, and navigate through the vast regions of space as you explore cosmic mysteries. ![]() The sequel, Kerbal Space Program 2, has been given a complete new redesign from the ground up in order to meet the high demands of modern and next-generation space exploration, all while maintaining the monumental foundations and remaining true to the first game. I don't see any reason to entertain the possibility of ruining KSP by trying to force it into the multiplayer mold.The original Kerbal Space Program still is one of the most beloved games of all time in its field and, years after its release it's back again bigger and better than ever before. I think the last ones that came close were Doom, Heretic, and Hexen (very similar low-graphic DOS FPS), which all had optional LAN multiplayer capability. Very few other games I've enjoyed over the past thirty years have combined this quality with the engagement and replay ability that KSP offers. I'd prefer to keep KSP one of the few games that can be fully enjoyed without even an internet connection - I can install on my laptop, and (providing I have an external cooler or don't mind intermittent maddening slowdowns as the machine throttles clock speed for cooling) play for months in the boonies, as long as I have electric power (even a low power inverter for a car's 12V outlets - need not match the 90W suppy it takes to run and charge simultaneously) to charge the machine's batteries. But if Player One warps while Player Two is still setting up his transfer burn node, what happens? I don't think this problem can have a solution that will be widely satisfactory. ![]() multiple hours, to get an encounter without expending huge amounts of dV). Cross platform multiplayer is a horrible idea in skill shooters and has proven frustrating enough that most player bases would be against it, Id reckon. Just going to the Mun (really, even an LKO rendezvous, if you didn't launch into a close orbit match) requires time warp to avoid taking up huge amounts of time (typically Munar intercept time from transfer burn is in excess of 4 hours, and LKO rendezvous from random positions is likely to require several orbits, i.e. It is something that is always wanted in any game with multiplayer capability. This, to me, is the killer for multiplayer KSP. There are some interesting design problems around the idea of multiplayer as it relates to KSP (for example, "what do you do about timewarp?"
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